
Habits, written
as legend
Wherein the small things you do each day are set down as quests and become — slowly, surely — a legend written in gold.
No streaks to break. No guilt. Only ink that stays.
PreviewPlate I The Quest Board, as it greets you each dawn.
Capitulum the First
No grand resolutions. You inscribe a habit, the Grimoire names its difficulty, and the finishing of it is a victory it records in gold.

Name a habit, however small, and choose its path — Mind, Body, Craft, Study, Order or Heart. The Grimoire weighs each quest and sets its difficulty.

Mark the deed done. Your victory is inscribed in gold, and the page rewards the effort — quietly strengthening the story you are writing.

As your legend grows, the pages open — your character, the bosses, a homestead and the deep dungeon. Your daily habits quietly become an unfolding story.
Capitulum the Second
Each system opens as your legend grows — a whole world that rewards the habits you were building anyway.

Warrior, Mage, Rogue or Healer — each with stats, equipment and cosmetics. At the Forge, craft legendary loot from the materials your quests yield.
Build a Grand Hall, library, garden and smithy — storybook buildings that grant quiet, passive bonuses to your daily climb.

On-demand daily bosses met in turn-based combat, fuelled by what you finished today. The Codex remembers every beast bested.

Forty procedural floors beneath the grimoire, descended as your habits carry you deeper. The far reaches hold the rarest loot.

Spend hard-won materials to craft weapons and armor — like the Champion's Blade — and carry them into every fight. Crafted, never bought.


Plate VI · The Weekly Siege
Your completed quests are the blows you land. A week of small, kept promises becomes the strength to fell a creature no single day could.

“Small habits carved in stone lead to legends written in gold.”— Inscribed on the first page
Capitulum the Third
Free to begin, and free to stay — the whole game, always. A pledge unlocks no advantage; it dresses the Grimoire in finer cloth and gives it a living voice.
Notes in the margin
Yes — the whole game is free, forever. Every quest, class, boss, building and dungeon floor is yours at no cost, with no card and no time limit. A pledge changes nothing you can do in the game; it adds a living AI voice, seasonal cosmetics, extra themes and deeper Chronicle insight — delight, never advantage.
Nothing is lost. The Grimoire keeps no streaks to break and lays no guilt — your character and every victory already inscribed remain exactly as they were. You simply pick up the quill again when you return.
Each habit is inscribed as a quest, and the Grimoire weighs its difficulty. Completing it advances your character and opens the wider world — your class, your homestead, the bosses and the deep dungeon. Your routine quietly becomes an unfolding story.
The Grimoire travels with you on your phone and on the web, and your chronicle is cloud-bound for everyone — a quest finished on your phone is already written when you next open the tome on your desk.
At any time, from within the app. Should you step back to the free charter, the whole game stays exactly as playable as before — every habit and every victory you've recorded remains yours to keep. Only the patron's delights rest until you return.
Well met, Traveler
Let us inscribe the first quest — a habit you wish to build, no matter how small. Free to begin, and free to stay.