The Grind Grimoire

Habits, written
as legend

The Grind
Grimoire

Wherein the small things you do each day are set down as quests and become — slowly, surely — a legend written in gold.

No streaks to break. No guilt. Only ink that stays.
Preview

Plate I  The Quest Board, as it greets you each dawn.

Capitulum the First

The working of the grimoire

No grand resolutions. You inscribe a habit, the Grimoire names its difficulty, and the finishing of it is a victory it records in gold.

I

Inscribe a quest

Name a habit, however small, and choose its path — Mind, Body, Craft, Study, Order or Heart. The Grimoire weighs each quest and sets its difficulty.

II

Complete it

Mark the deed done. Your victory is inscribed in gold, and the page rewards the effort — quietly strengthening the story you are writing.

III

Grow your legend

As your legend grows, the pages open — your character, the bosses, a homestead and the deep dungeon. Your daily habits quietly become an unfolding story.

Capitulum the Second

What waits within the pages

Each system opens as your legend grows — a whole world that rewards the habits you were building anyway.

Mage class
FOL. ICharacter

Choose your class. Forge your gear.

Warrior, Mage, Rogue or Healer — each with stats, equipment and cosmetics. At the Forge, craft legendary loot from the materials your quests yield.

FOL. IIHomestead

Raise a home of your own.

Build a Grand Hall, library, garden and smithy — storybook buildings that grant quiet, passive bonuses to your daily climb.

Grand Hall
FOL. IIIBosses

Summon and duel.

On-demand daily bosses met in turn-based combat, fuelled by what you finished today. The Codex remembers every beast bested.

Daily boss
FOL. IVDungeon

Descend the deep crawl.

Forty procedural floors beneath the grimoire, descended as your habits carry you deeper. The far reaches hold the rarest loot.

Dungeon map
FOL. VThe Forge

Temper the legendary.

Spend hard-won materials to craft weapons and armor — like the Champion's Blade — and carry them into every fight. Crafted, never bought.

Champion's Blade
The weekly siege boss

Plate VI · The Weekly Siege

Every week, a great evil stirs.

Your completed quests are the blows you land. A week of small, kept promises becomes the strength to fell a creature no single day could.

Wyrm of Unfinished Things28,400 / 40,000 HP
Join the siege — free
“Small habits carved in stone lead to legends written in gold.”
— Inscribed on the first page

Capitulum the Third

Sign the charter

Free to begin, and free to stay — the whole game, always. A pledge unlocks no advantage; it dresses the Grimoire in finer cloth and gives it a living voice.

Apprentice
For every traveler
Free
forever, no card needed
  • Every quest and habit, unlimited
  • All classes, gear and the Forge
  • Homestead, daily bosses and the Weekly Siege
  • All forty dungeon floors
  • Your full chronicle and bestiary
  • Live AI Grimoire voice
  • Seasonal cosmetics and themes
Begin free
Best value
Guildmaster
A year's pledge, two months spared
$/yr
annual pledge · save —
  • Everything in Adventurer
  • Two founding cosmetic sets
  • An exclusive Guildmaster's seal
  • Early access to new themes and cosmetics
  • A standing seat in the council
Take the oath
Prices shown are illustrative · Cancel any pledge at any time — your chronicle is always yours to keep.

Notes in the margin

Questions, answered

Is it truly free to use?

Yes — the whole game is free, forever. Every quest, class, boss, building and dungeon floor is yours at no cost, with no card and no time limit. A pledge changes nothing you can do in the game; it adds a living AI voice, seasonal cosmetics, extra themes and deeper Chronicle insight — delight, never advantage.

What happens if I miss a day?

Nothing is lost. The Grimoire keeps no streaks to break and lays no guilt — your character and every victory already inscribed remain exactly as they were. You simply pick up the quill again when you return.

How do habits become a game?

Each habit is inscribed as a quest, and the Grimoire weighs its difficulty. Completing it advances your character and opens the wider world — your class, your homestead, the bosses and the deep dungeon. Your routine quietly becomes an unfolding story.

Which devices is it on?

The Grimoire travels with you on your phone and on the web, and your chronicle is cloud-bound for everyone — a quest finished on your phone is already written when you next open the tome on your desk.

Can I change or cancel my pledge?

At any time, from within the app. Should you step back to the free charter, the whole game stays exactly as playable as before — every habit and every victory you've recorded remains yours to keep. Only the patron's delights rest until you return.

Well met, Traveler

The pages are blank,
waiting for your hand.

Let us inscribe the first quest — a habit you wish to build, no matter how small. Free to begin, and free to stay.